Category Archives: maya

‘Manfred’ finally finished but not quite yet!

I finally finished my short graduation movie! After my exam I found some mistakes that need to be taken care of (nitpicking me). After I’m a 100% done I’ll post the final movie and some progress videos of the composites! But for now some stills! Enjoy!

p.s. THE FOUNDRY’s NUKE ROCKS!!!

My very professional superstar girlfriend Lois van Baarle drew the logo mascot. A stylish and detailed 2d rendering of Manfred, scary!!

Rain tests

Today I did a quick test with maya’s N particle system. The goal was to see if I was able to make something that looked like rain that interacts with objects (passive colliders). I used collision events to make the splash on objects colliding with a particle. The particles are rendered using maya’s hardware renderer.

The next step is to tweak the effect and render it in mental ray with z-depth, motion blur, shadows etc.

Bye for now!