Some tests etc. for my latest animation, expect more soon!
based on my previous character:
Simple test with softbodies for nose and hair!
Today I did a quick test with maya’s N particle system. The goal was to see if I was able to make something that looked like rain that interacts with objects (passive colliders). I used collision events to make the splash on objects colliding with a particle. The particles are rendered using maya’s hardware renderer.
The next step is to tweak the effect and render it in mental ray with z-depth, motion blur, shadows etc.
Bye for now!