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	<title>Arjen Klaverstijn - Blog &#187; experiment</title>
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	<link>http://blog.arjenklaverstijn.com</link>
	<description>Animation, experiments, 3D, schetches and more!</description>
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		<title>Quick miniture render test</title>
		<link>http://blog.arjenklaverstijn.com/2010/quick-miniture-render-test/</link>
		<comments>http://blog.arjenklaverstijn.com/2010/quick-miniture-render-test/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 22:08:02 +0000</pubDate>
		<dc:creator>Arjen Klaverstijn</dc:creator>
				<category><![CDATA[maya]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://blog.arjenklaverstijn.com/?p=73</guid>
		<description><![CDATA[miniture render test from Arjen Klaverstijn on Vimeo. I&#8217;m always trying to achieve a sort of miniture effect by rendering simple characters in a realistic way. This is another experiment. I never tried working with the mentalray shader mia_material_x but I&#8217;m really pleased with the outcome.<div class="addthis_toolbox addthis_default_style addthis_" addthis:url='http://blog.arjenklaverstijn.com/2010/quick-miniture-render-test/' addthis:title='Quick miniture render test ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/15393651?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=1&amp;loop=1" width="580" height="326" frameborder="0"></iframe>
<p><a href="http://vimeo.com/15393651">miniture render test</a> from <a href="http://vimeo.com/arjenklaverstijn">Arjen Klaverstijn</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I&#8217;m always trying to achieve a sort of miniture effect by rendering simple characters in a realistic way. This is another experiment.</p>
<p>I never tried working with the mentalray shader mia_material_x but I&#8217;m really pleased with the outcome.</p>
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		<title>Manfred</title>
		<link>http://blog.arjenklaverstijn.com/2010/manfred/</link>
		<comments>http://blog.arjenklaverstijn.com/2010/manfred/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 02:22:26 +0000</pubDate>
		<dc:creator>Arjen Klaverstijn</dc:creator>
				<category><![CDATA[maya]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[renders]]></category>
		<category><![CDATA[rigging]]></category>

		<guid isPermaLink="false">http://blog.arjenklaverstijn.com/?p=33</guid>
		<description><![CDATA[Some tests etc. for my latest animation, expect more soon! based on my previous character: Simple test with softbodies for nose and hair!<div class="addthis_toolbox addthis_default_style addthis_" addthis:url='http://blog.arjenklaverstijn.com/2010/manfred/' addthis:title='Manfred ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Some tests etc. for my latest animation, expect more soon!</p>
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<div id="attachment_36" class="wp-caption alignnone"><a href="http://blog.arjenklaverstijn.com/wp-content/uploads/2010/01/titel.jpg" rel="lightbox[33]"><img class="size-medium wp-image-36 " title="Title sketch" src="http://blog.arjenklaverstijn.com/wp-content/uploads/2010/01/titel-300x168.jpg" alt="Manfred sketch for title sequents" width="300" height="168" /></a><p class="wp-caption-text">Manfred sketch for title sequents</p></div>
<div id="attachment_35" class="wp-caption alignnone"><a href="http://blog.arjenklaverstijn.com/wp-content/uploads/2010/01/manfred_tv.jpg" rel="lightbox[33]"><img class="size-medium wp-image-35 " title="manfred_tv" src="http://blog.arjenklaverstijn.com/wp-content/uploads/2010/01/manfred_tv-300x168.jpg" alt="Test render" width="300" height="168" /></a><p class="wp-caption-text">Test render</p></div>
<div id="attachment_34" class="wp-caption alignnone"><a href="http://blog.arjenklaverstijn.com/wp-content/uploads/2010/01/manfred_Staand.jpg" rel="lightbox[33]"><img class="size-medium wp-image-34 " title="test render" src="http://blog.arjenklaverstijn.com/wp-content/uploads/2010/01/manfred_Staand-300x225.jpg" alt="another test render" width="300" height="225" /></a><p class="wp-caption-text">another test render</p></div>
<p>based on my previous character:</p>
<p><a href="http://www.arjenklaverstijn.com/wp-content/uploads/2009/06/sprinter_final.jpg" rel="lightbox[33]"><img class="alignnone" title="sprinter" src="http://www.arjenklaverstijn.com/wp-content/uploads/2009/06/sprinter_final_thumb.jpg" alt="" /></a></p>
<p>Simple test with softbodies for nose and hair!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Rain tests</title>
		<link>http://blog.arjenklaverstijn.com/2010/rain-tests/</link>
		<comments>http://blog.arjenklaverstijn.com/2010/rain-tests/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 01:01:19 +0000</pubDate>
		<dc:creator>Arjen Klaverstijn</dc:creator>
				<category><![CDATA[maya]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[experiment]]></category>
		<category><![CDATA[nParticles]]></category>

		<guid isPermaLink="false">http://blog.arjenklaverstijn.com/?p=28</guid>
		<description><![CDATA[Today I did a quick test with maya&#8217;s N particle system. The goal was to see if I was able to make something that looked like rain that interacts with objects (passive colliders). I used collision events to make the splash on objects colliding with a particle. The particles are [...]<div class="addthis_toolbox addthis_default_style addthis_" addthis:url='http://blog.arjenklaverstijn.com/2010/rain-tests/' addthis:title='Rain tests ' ><a class="addthis_button_preferred_1"></a><a class="addthis_button_preferred_2"></a><a class="addthis_button_preferred_3"></a><a class="addthis_button_preferred_4"></a><a class="addthis_button_compact"></a></div>]]></description>
			<content:encoded><![CDATA[<p>Today I did a quick test with maya&#8217;s N particle system. The goal was to see if I was able to make something that looked like rain that interacts with objects (passive colliders). I used collision events to make the splash on objects colliding with a particle. The particles are rendered using maya&#8217;s hardware renderer.</p>
<p>The next step is to tweak the effect and render it in mental ray with z-depth, motion blur, shadows etc.</p>
<p>Bye for now!</p>
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