Rain tests

Today I did a quick test with maya’s N particle system. The goal was to see if I was able to make something that looked like rain that interacts with objects (passive colliders). I used collision events to make the splash on objects colliding with a particle. The particles are rendered using maya’s hardware renderer.

The next step is to tweak the effect and render it in mental ray with z-depth, motion blur, shadows etc.

Bye for now!

One thought on “Rain tests”

  1. meer, Meer, MEEEEEEEEEEEEEER =D Hoop dat het allemaal flex met je gaat. Check je later later toch -)

    King

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